A Slight Change of Plans

As part of the recent Microsoft Massacre, I find myself with a lot more free time on my hands. The project I was working on at Romero Games was canceled, and as a consequence of that, I’m out of work at the moment.

I feel terrible for my team, who are a fabulous bunch of people, and I am sad that the project we were working on might not ever see the light of day. Because, well, it was going to be awesome.

But, time to go forward. The leadership of Romero Games is reaching out to publishers to see if there is interest in bringing the game to market, so with luck, that will be a thing. If not, well, I am lucky enough to have a bit of a cushion – you don’t work in games for a couple of decades without planning for the unexpected – and I am going to take some time to decompress, recharge, and work on personal projects. I’ve got Necon coming up in a week, I’ve got GenCon and Pop!Con and ProgDay after that, I’ve got a brilliant and lovely girlfriend who lives far away whom I’d like to spend more time with, and there’s a whole mess of stuff around here, both in terms of my house and just things to do in North Carolina that I have never done, all of which will keep me busy for the foreseeable future.

So, that’s the plan for now. I’ve got all that to do, and some personal projects happening, and then there’s the launch of The Video Game Writer’s Guide to Surviving an Industry That Hates You, and the graphic novel is ongoing, and I should be getting edits on my novel Nightmare Logic from the publisher soon, and….as the marvelous Ellen says, “How did you have time to hold down a day job anyway?”

But stay tuned, there’s more news coming.

Tally Sheet

Last year was a little bit of a lull for me, writing-wise, as I concentrated on laying the groundwork for new projects and personal matters. But, I vowed to hit the ground running in 2025, and I like to think I have done that.

So far, I have done the following:

  • Started a new job as Narrative Director at Romero Games, and I am having a blast doing so.
  • Written the bulk of the manuscript for The Video Game Writer’s Guide To Surviving an Industry That Hates You, and done edits and final proofs.
  • Finalized the concept and wrote the script for my first graphic novel, a 124 page horror comic for the French publisher Delcourt, done in conjunction with the legendary Matz.
  • Finalized the contents of a new short story collection, including an all-new Reb Palache story.
  • Wrote 7 short stories so far and counting.
  • Managed to pump out 2 essays a week on game narrative and writing over at LinkedIn
  • Laid the groundwork for a few more upcoming projects.
  • Promised to kill at least one person horribly in a story or novel for charity.

I’m now gearing up for starting another novel, and I have a few more stories in progress I need to complete. And there will be at least two big announcements coming up before the end of the year.

No rest for the wicked, or their typing fingers.

Bridgewater

I have been a comic book fan since I was a kid. I know waaaaay too much about the mid-200s issues of Incredible Hulk, I have a complete run of the Denny O’Neil Question series, and until its mysterious disappearance, I had an original sketch of Malekith the Dark Elf by Walt Simonson gracing my office. But my efforts to actually write comics always sort of foundered. I did a couple of short pieces for White Wolf back in the day – the example of play in Wraith 2nd Edition and the opener to Corax – but mostly it was stuff like my former employer asking me to write comics scripts for tie-ins to a game I had worked on, receiving the scripts, and then claiming that they never existed in the first place and I had no idea what I was talking about.

So it gives me great pleasure to announce that coming soon from Delcourt will be my first official foray into writing a graphic novel. I am co-authoring a horror project called Bridgewater with the legendary French graphic novelist Matz. Art will be by the mighty Aurélien Morinière. And it’s going to be creepy as hell.

Looking forward to telling you more!