As part of the recent Microsoft Massacre, I find myself with a lot more free time on my hands. The project I was working on at Romero Games was canceled, and as a consequence of that, I’m out of work at the moment.
I feel terrible for my team, who are a fabulous bunch of people, and I am sad that the project we were working on might not ever see the light of day. Because, well, it was going to be awesome.
But, time to go forward. The leadership of Romero Games is reaching out to publishers to see if there is interest in bringing the game to market, so with luck, that will be a thing. If not, well, I am lucky enough to have a bit of a cushion – you don’t work in games for a couple of decades without planning for the unexpected – and I am going to take some time to decompress, recharge, and work on personal projects. I’ve got Necon coming up in a week, I’ve got GenCon and Pop!Con and ProgDay after that, I’ve got a brilliant and lovely girlfriend who lives far away whom I’d like to spend more time with, and there’s a whole mess of stuff around here, both in terms of my house and just things to do in North Carolina that I have never done, all of which will keep me busy for the foreseeable future.
So, that’s the plan for now. I’ve got all that to do, and some personal projects happening, and then there’s the launch of The Video Game Writer’s Guide to Surviving an Industry That Hates You, and the graphic novel is ongoing, and I should be getting edits on my novel Nightmare Logic from the publisher soon, and….as the marvelous Ellen says, “How did you have time to hold down a day job anyway?”
But stay tuned, there’s more news coming.