The End (of the Manuscript) Is Nigh!

I am rapidly closing in on the finish line for my first full non-fiction book (unless you count uncredited work in various video game-related projects), The Video Game Writer’s Guide To Surviving An Industry That Hates You. It’s a book that I jokingly tell people that I have been writing for 25 years, but there’s a kernel of truth to that.

What the book is, is a guide to navigating the ins and outs and day to day of being a working video game writer. Very little of it is about how to write. Most of it is about how to survive as a writer, navigating team dynamics, deliverables, feedback loops, career building, and more. In other words, it’s about the stuff they don’t and largely can’t teach you in school.

I’ve been doing this a long time, and at times it feels like I’ve hit every pothole on the professional road. Now, though, I am at a place in my career where I can dispense some knowledge in good conscience with the hopes of hoping other people out. I don’t claim to know everything, and I know my circumstances have been weird even by the standards of the video game industry. But I have been there for some big games and some big moments and some big disasters, and I have some stories to tell that I think will simultaneously amuse and instruct.

In any case, I have completed the first draft of the manuscript and sent it to readers for feedback. This, I am already in the process of incorporating. With luck, what will emerge will be equal parts entertaining and educational, clear-eyed and encouraging.

We shall see…

I’m A Real Writer

I’ve been talking about a project like this for a while, but it has finally come to fruition. I am beyond pleased to announce that I have signed a contract with Charles River to produce my long-gestating book on being a game writer – not on game writing, because they are NOT the same thing – The Game Writer’s Guide To Surviving An Industry That Hates You.

Yes, you read that right.

It’s going to be a distilled version of my thoughts on what it takes to actually do and thrive in the role of game writer in the video game industry, one which has historically been hostile to writers of all stripes. I have 25 years’ experience on games big and small, successful and otherwise, and to say that I have seen things beyond the ridiculous along the way would be an understatement.  It is time for me to share all that I have learned.

The book should be out next year. I’ll keep folks posted, and I look forward to you checking it out and taking that journey with me.