I am pleased and proud to say that once again my Game Narrative Round Tables have been accepted for the main track at GDC. I’ve been running these off and on, mostly on, since 2007 or so, and I like to think they’re a valuable addition to the game writing community. Bringing folks who work in game narrative together so they can meet face to face, exchange ideas and best practices, support one another, and most of all have it reinforced they are not alone means a great deal toe me. Narrative can be a lonely job in game development – many studios don’t have narrative teams, so it’s hard for narrative specialists to find community or even someone who speaks their professional language. That I am able in some small way to help provide this is something I’m proud of.
GDC 2022 is March 21-25. The Game Narrative Summit, complete with the winners of the Student Narrative Competition, will run the 21-22nd. The main conference, including the round tables, will run the 23-25th.
Hope to see some of you there.