The kind folks at the WGGB have put the video of the panel I was part of, as well as the other four in their festival of game writing, up on line. If you’re interested in learning about various aspects of game writing from some of the sharpest minds in the business (and me), go here and get your knowledge on.
Had a great time today on the WGGB online panel on transmedia. Big thanks to my fellow panelists -Leah Muwanga-Magoye, Corey Brotherson, and Mikko Rautalahti, as well as superb moderator Antony Johnston. And finally, a thank you to Andrew Walsh for putting the whole thing together. It was a great conversation with some extremely practical takeaways for those of us who dabble in transmedia work (like me – or have you forgotten that Ghost Recon novel so soon?) There were excellent questions from the audience, which always helps one of these things move along. As for me, the takeaway I’ll carry with me is Leah’s insistence that you know your medium – sound practical advice that too many people forget when the rubber hits the road.
Thanks to anyone who came out and joined us, and if you didn’t but would like to catch up, hopefully this will be posted (minus the technical difficulties at the beginning) soon.