GDC Incoming!

Next week is the annual Game Developers Conference in San Francisco. I’m going, in part because I’m part of the advisory board for the Game Narrative Summit (which runs Monday and Tuesday) and in part because I’m running narrative round tables during the main show Wednesday, Thursday and Friday, and in part because my employers at Crytek are kind and generous people.

Part of the Game Narrative Summit will be the presentation of the winning entries from the student narrative competition that I judge each year. I am honored to do the judging and happy to see what each year’s crop of up-and-coming game development students think about the narratives of their favorite games.

I’ve been going off and on, mostly on, since 2000. My first talk was about believability versus realism in Ghost Recon; since then I’ve spoken on various other topics and run my roundtables, and it’s always a pleasure and an honor.

GDC is also a wonderful opportunity to catch up with friends and professional peers. I’m looking forward to seeing folks I see maybe once a year, but whose voices are loud and clear in the narrative and design communities. And if we have a few drinks to celebrate each other, that’ll be fine, too.

Miscellaneous Upcoming Goodness

Just some quick reminders as to what’s coming down the pipe….

There’s still time to pitch a talk at East Coast Game Conference, which happens in Raleigh April 19-21. I curate the narrative track, so if you have any questions, ask me!

I’m running three (count ’em) narrative round tables at the upcoming Game Developers’ Conference. I’ll be running those remotely, but they still figure to be a blast. That’s the week of March 21-25. And don’t forget the Game Narrative Summit content which I advise for!

And finally, there’s still room in my Game Writing seminar at Scares That Care Authorcon. Four hours of intense interactive game writing instruction from a guy in a sasquatch-patterned Hawaiian shirt (that would be me). Hope to see you there!

Good News Everybody

A couple of notes.

First of all, today marks the release of the ebook version of Ghost of a Marriage, available at fine purveyors of electronic books everywhere for the low, low price of $2.99.

Second, I am pleased to announce that my short story “The Taste of It Fresh” has been accepted for publication in the anthology Counting Bodies Like Sheep. This story is my first experiment with body horror, as opposed to my usual weirdness, and I’m very proud of it.

Oh, and just a reminder, I’ll be running virtual round tables on the subject of game narrative at the upcoming Game Developers Conference.

There’s more good news in the pipeline, but I’ll hold off on that until I have more details to share with you. Just a hint, though – if you’re interested in learning about writing for games, keep the weekend of April 1 open…

Game Developers Conference Acceptance

I am pleased and proud to say that once again my Game Narrative Round Tables have been accepted for the main track at GDC. I’ve been running these off and on, mostly on, since 2007 or so, and I like to think they’re a valuable addition to the game writing community. Bringing folks who work in game narrative together so they can meet face to face, exchange ideas and best practices, support one another, and most of all have it reinforced they are not alone means a great deal toe me. Narrative can be a lonely job in game development – many studios don’t have narrative teams, so it’s hard for narrative specialists to find community or even someone who speaks their professional language. That I am able in some small way to help provide this is something I’m proud of.

GDC 2022 is March 21-25. The Game Narrative Summit, complete with the winners of the Student Narrative Competition, will run the 21-22nd. The main conference, including the round tables, will run the 23-25th.

Hope to see some of you there.