Five For Writing – Bill Bodden

Bill Bodden says on his website that he likes really nice cheese, so of course I’m going to like him. He’s also an accomplished tabletop RPG writer with a foot in the fiction world, and we’ve shared a table of contents twice, most recently in Transgressive Horror: Reflections On Scare Films That Broke the Rules. So without further ado, here’s Bill Bodden:

 

1-What’s interesting to you about transgressive horror?

So much of current horror media involves buckets of red corn syrup or ‘torture porn’ – a la the Saw series – that something different is a welcome change for me. I like the transgressive horror idea because so much of horror is about expectations, and when you challenge those expectations you add a greater element of the unexpected, which for me makes horror both more powerful and more thoughtful.

2-We shared a table of contents in the anthology HAUNTED. What inspired your story there?

The Original Ghostbusters film was my inspiration for my story “A Quiet House in the Country”. I wanted to write about people doing serious investigations of hauntings using tools and technology that actually exists – not done for laughs. Lo and behold, Reality TV took that idea and ran with it, and the various ghost hunter shows on several networks have been very popular for years now.

3-You’ve written for a wide variety of tabletop games. What’s your favorite and why?

My favorite to play is Charette and Hume’s Bushido. It uses a system very similar to D&D, but I love the setting of mythic/feudal Japan. A VERY close second would be Call of Cthulhu. As far as writing for a game, I’ve enjoyed writing for D&D in the Scarred Lands setting. I appreciate the world-building that’s been done there. I’ve also enjoyed writing for Onyx Path in the World of Darkness Universe. Next up, I’m hoping to have some community content available for Call of Cthulhu in 2022.

4-What does someone going into tabletop game writing need to know?

Two big things. First, the pay is low, and the vast majority of contracts are work-for-hire, which means once you get paid, you don’t own the rights to anything you’ve written on that project. Also, no royalties – you’re paid a lump sum upon completion, and you’re done. One expects low pay on first starting out, but the problem is it doesn’t improve much.

Second, you’re writing in someone else’s world: their world, their rules. You have to take constructive criticism well in any situation, but in game writing, you need to not love your baby so much that you’re unwilling to make changes that are required of you.

5-You’ve done both game writing and fiction. Which do you prefer, and why?

It’s a tough call. I enjoy gaming, and when it’s my turn to GM for our group, I like to write adventures that engage the players with more than just hack and slash, although there’s still plenty of that. Sometimes, those adventures are good enough that I want to clean them up and publish them.

In writing fiction, you have a bit more freedom, but at times it can be harder for me to focus – like a kid in a candy shop, I sometimes don’t know where to start (or when to bring it to a close!)

If I had to choose, I think I prefer writing fiction simply because I have greater latitude to explore themes and ideas that intrigue me.

 

Big thanks to Bill for taking the time to answer the questions! You can find him online at his website, on Instagram and Twitter, and at DriveThruRPG. Photo credit for Bill’s portrait is to Amy Atalla Hill, Shine Photografx.

Next week Christmas arrives early at Five For Writing with an interview with the renowned science fiction, fantasy and horror author Maurice Broaddus. Tune in and check it out!

Five For Writing – John Goodrich

John Goodrich is a a man who knows what he likes, and what he likes is giant monsters. An authority on kaiju, he’s also an accomplished fiction author, with titles like Hag and  to his credit. He lives in Vermont, which is possibly the last state that Godzilla would destroy if given the chance, and he was kind enough to sit down for five (plus one bonus) questions. Here’s Five For Writing with John Goodrich:

1-Why the obsession with kaiju?
Godzilla made a real impression on me when I was young. Kids live in a world where many people are larger, and stronger than them, with often unguessable motives. So kaiju were very much fantasy fulfillment, someone who was bigger than the adults around me?
 
1A-What about giant monsters speaks to you?
Their general don’t-give-a-shit attitude in regards to architecture and infrastructure. Also that often, in a film, the very common plot resolution of ‘shoot it’ or ‘bomb it’ doesn’t work, so another plot solution has to be found.
 
2-Why would a toddler take up a life of crime as a hitman?
When someone, even if they are very young, has a very specific set of skills, how else are they going to earn money? My protagonist was barred from the usual legal gun-using professions. He barred from police work because of the height and age requirements. The same for the military. What choice did he have but to turn to a life of crime?
3-You play a lot of roleplaying games. Has that influenced your writing at all?
Absolutely. Sitting at an RPG session listening to how other people perceive their characters is a great mine for characters who don’t think like I do. Further, my first articles were published in role-playing magazines, and several of my stories have been published by Chaosium, who produce the Call of Cthulhu role-playing game. I’ve learned a lot of history to give my games more credibility, and that often finds its way into my fiction.
 
4-You live in Vermont. What impact does that have on your writing?
Leaving New England for eleven years and then coming back has led me to a greater appreciation for this part of the country. New England has a history of hidden sin and judgment, of old stories like Old Slipperyskin, the bear that walks and talks like a man. Also, the summer of 1770 when northeastern Vermont was overrun by a wave of worms that ate all the wheat and corn.
 
5-You’ve written for a couple of anthologies centered on the Lovecraftian Mythos. What’s the appeal for you?
The unknown. Vampires, werewolves and ghosts have some pretty strict rules about how they operate and can be destroyed. You can defy those rules, and plenty of writers have, but they have to be acknowledged in some fashion. Lovecraft’s creations are a total curve ball, the scary unknown something we don’t understand. There’s a thrill reading something that is that unknown, and a real pleasure in writing something so strange.
 
That’s all from John. Thanks to him for taking the time to answer! Next week, my interviewee is someone who needs no introduction, but I’ll introduce her anyway – the mighty Mur Lafferty! See you then!