The Official Website of Richard Dansky

OK, so this took longer than expected…

So this is it, my redesigned web page. Welcome one and all, and I hope you find the content contained herewithin to be reasonably amusing.

As for myself, I’m Richard Dansky, scribbler of various things. For my day job, I write and videogames for Ubisoft. Some of them, you might have heard of – Tom Clancy’s The Division and The Division 2, for example. Anyway, I’ve been writing and designing video games – mostly writing these days – for 20+ years at the Red Storm Entertainment studio. I am humbled by some of the great folks and studios I’ve gotten to work with, and I’ve had a chance to write for franchises including Rainbow Six, Ghost Recon, Far Cry, HAWx, Might & Magic, and Driver

I’m also a big proponent of supporting the video game writing community however I can. Among other things, that means serving on the Advisory Board for the Game Narrative Summit at GDC, and serving as the judge for the Student Narrative Competition at that show. I also curate the narrative programming track at East Coast Game Conference in Raleigh, NC every year, and I’ve contributed to several books on video game writing.

But that’s the day job. By night I write fiction, mainly horror. I’ve published seven novels and one short fiction collection, which has a cover by brilliant Sandman and Doom Patrol artist Richard Case. My most recent novel is Ghost Recon: Wildlands: Dark Waters, a tie-in to the video game Tom Clancy’s Ghost Recon: Wildlands. But if like ghost stories about video games or haunted farmhouses, I’ve got something for you as well.

Before getting into video games, I worked in the tabletop RPG industry with White Wolf Game Studios. At this point I have over a hundred credits for projects I’ve written, designed, or otherwise contributed to in the Classic World of Darkness and Aeon universes. I mostly worked on Wraith: The Oblivion, but you can also find my work in Vampire: The Dark Ages, Vampire: The Masquerade, Werewolf: The Apocalypse and several other games. Most recently I wrote for and developed Wraith: The Oblivion 20th Anniversary Edition, of which I am inordinately proud.

And that’s me professionally. Personally, if you keep reading in this space, you’ll probably hear a lot about the following topics: single malt scotch whisky, sasquatches, baseball, and crazed attempts to make sorbet in the middle of the night. If that sounds like your kind of thing, stick around. 

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